

#ANIMATE IT TEXTURE UPDATE#
Hold Between Stop-Motion Keyframes- Hold Between Stop-Motion Keyframes uses the keyframes and tweens in the Hold Keyframes attribute to define regions that will update and render new images and transformations. Setting a keyframe on this attribute will start a new section of exposures and all subsequent exposures will be based on the last keyframe. Hold Value- Hold Value mode will use the value defined in the Hold Value attribute, and will only update the texture transformations in intervals of that value. This is useful for mimicking traditional moving-holds that keep characters alive during held frames. This exposure interval is applied starting from the last detected frame that contained movement. Held frames in the timeline will remain static and no change in the pencil texture's transformation will be applied.ĭynamic with Moving Holds - Similar to the Dynamic mode, but sections with held frames will update the texture transformation on pencil lines at an interval provided by the Hold Value attribute. The dynamic mode will update the random transformation applied to the pencil textures whenever interpolated movement is detected in the scene or when the exposure of a drawing changes. You can select the mode from the following options:ĭynamic- Dynamic mode will scan the timing and keyframes of all connected modules in the in-port and will calculate the appropriate timing to match.

Each node must have a name that is unique to its containing group.ĭefines the manner in which the transformations are applied per frame. The name of the node as it appears in the Node View and the Timeline view. The following example is a network for the Animate Pencil Line Texture Node. NOTE The effect only appears in Render view.
